Friday, June 14, 2013

Piano Olympics Training Camp (Part 3 of 3)

PART 3: INTERVALS, KEY SIGNATURES, SYMBOLS AND PITCH

Music Beach Volleyball- Version 1: Students catch the ball and do a musical act that is on the ball wherever their right thumb lands. Version 2:  Students catch the ball and answer an interval question according to what letter the right thumb lands.








Musical Darts- Students throw velcro balls on dart board and names symbols and definitions. 










Step Skippin' Along- Board game where students move according to the step and skip staff cards.


Musical Draw, Say, Play or Act- Students spin and then choose a symbol flashcard. If they land on draw- they draw the symbol. If they land on say- they say the definition, if they land on play- they play it on the piano and if they land on act (my favorite!) they act out the symbol for the other students to guess!









 Musical Duck Duck Goose- Version 1: With Rhythm Version 2: With Pitch. Duck represents a certain rhythm or pitch and Goose represents another.




Sticks and Puddles- Students are given an interval and step/skip over/on the puddles and sticks.





Build an Interval- Version 1: Taking a note flashcard, then spinning an interval and finding it on the keyboard and/or staff. Version 2: Throwing a beanbag on the keyboard and/or staff and naming the interval.






Musical Parachutes- Fun with rhythm, tempo, pitch and articulation changes in the music.






















Musical Hot Potato- A fun iPad flashcard game where students answer the note within a time limit before the hot potato buzzer goes off!


Here is a video of students playing the game...


Ear Training with Intervals and Melody- After learning some ear training tips and tricks, students practiced their aural skills and a couple apps figuring out intervals and melodies by ear.











Screamin' Match (aka Go for the Gold!)- Similar to Old Maid, In this music symbol matching game students are finding music symbol matches by taking a card from another students deck. However, there is a fun card in the mix called the Screamer! If a student takes this card, the other student says "Go for the Gold" (in our piano olympic version) and everyone now knows who has the screamer. (Screamers are worth the most points).